Tools & Upgrades

Tools & Upgrades

Over the Hill tools and upgrade guide: winches, planks, repair kits and pebbles, plus the part and tyre upgrades that genuinely widen the terrain you can clear.

3
Core Recovery Tools
Parts + Tyres
Upgrade Slots
Merchant / Cabin
Cosmetics

Introduction

Over the Hill is a game about solving terrain with the kit you brought, so the tools matter as much as the truck. A winch turns a dead end into a slow recovery, planks bridge gaps and soften ledges, and repair kits restore condition after the impacts that will inevitably happen on a slope you misjudged. Beyond the recovery gear sits the upgrade path: parts and tyres improve grip and durability, and a fully upgraded vehicle carries its own achievement, which makes upgrading a goal rather than an afterthought. This section covers what each tool is actually for, how the repair kit economy behaves, where pebbles fit, and how to spend upgrades so that the trails which stopped you last week become routine.

Tools & Upgrades Reference

ToolPrimary UseWhere It Saves YouNotes
WinchRecovery and assisted climbingWater, ledges and rolled vehiclesActive also pulls teammates free in co-op
PlanksBridging gaps and softening ledgesShort-wheelbase trucks stopped by an approach angleActive limited supply per trip
Repair kitsRestoring vehicle conditionDeep in a region far from a cabinActive finite, and can repair teammates too
Parts and tyresPermanent grip and durability upgradesEvery climb you previously lost momentum onNew a fully upgraded vehicle has its own achievement
CosmeticsColours, liveries and accessoriesNever for grip - purely how the truck looksCommon equipped at merchants and cabins

Kit Breakdown

S

Winch

active

Your primary recovery tool and the reason a bad line is survivable

What It DoesThe winch pulls you out of water, up a ledge you cannot climb cleanly, or back onto the trail after an awkward slide, making it the tool you reach for when the terrain has already won the argument.
In Co-opIt also lets you drag a friend back onto solid ground, which is why a convoy that assigns recovery duty to one driver spends considerably less time collectively stuck than a group where everyone fends for themselves.
How To Use It WellAim for the highest solid anchor you can reach rather than the nearest one, because a short pull from a low angle often leaves you sliding straight back into the same hole you just left.
A

Planks

active

The quiet fix for gaps, ledges and approach angles

What They DoPlanks bridge gaps and soften the lip of a ledge that would otherwise stop a short-wheelbase truck dead, and they are the difference between a route being technically possible and actually drivable with your current vehicle.
When They Matter MostVans and other long-bodied vehicles hit approach and departure angle problems far more often than classic 4x4s, so planks matter most in exactly the vehicles where you least want to be experimenting.
Supply DisciplineThey are a limited supply per trip, so spend them on the obstacle in front of you rather than on marginal shortcuts, and treat a plank used early as one you will not have for the crossing that actually needs it.
S

Repair Kits

active

Finite condition restoration you should use earlier than you want to

What They RestoreRepair kits restore vehicle condition after impacts, and condition visibly affects both the bodywork and how the truck performs, which is why a vehicle that still drives may already be climbing noticeably worse than it should.
Why Timing MattersUsing a kit at the first sign of damage is cheaper in practice than waiting, because degraded performance is what causes the second impact that turns a repair job into a full recovery from an awkward angle.
In A ConvoyThey can also be used on a teammate's vehicle, so in co-op it is worth carrying spares specifically for the driver who is doing the hardest lines rather than each person carrying exactly enough for themselves.
A

Parts, Tyres And Cosmetics

new

The permanent upgrade path versus the purely visual one

Performance UpgradesParts and tyres improve grip and durability and genuinely widen the terrain you can clear, and a fully upgraded vehicle carries its own achievement, which gives the upgrade path a defined endpoint rather than an open-ended grind.
CosmeticsColours, liveries, spare tyres and ladders are equipped at merchants and cabins and change nothing about performance, so you can make a truck look exactly how you want without worrying whether the decision costs you grip.
Upgrade OrderTyres first, because grip is what most obviously changes which trails are passable, then the parts that support the conditions of the region you are heading into rather than the ones that sound most impressive on paper.
C

Cosmetics & Appearances

common

Colours, liveries and accessories that never touch performance

What Is AvailableColours, liveries, spare tyres, ladders and similar accessories are equipped at merchants and cabins, and they change how a truck looks without altering grip, durability or climbing ability in any way.
Where They FitBecause cosmetics sit entirely outside the upgrade path, there is no trade-off between a truck that performs and a truck that looks the way you want, which is a deliberate and genuinely player-friendly piece of design.
Practical NoteEquipping something cosmetic early also clears one of the easy opening achievements, so a first visit to a merchant is worth making sooner rather than saving for a later trip.

Core Mechanics

The tool loop is deliberately simple: recovery gear solves the obstacle in front of you, and upgrades change the set of obstacles you meet in the first place. A winch handles water, ledges and rolled vehicles, planks address gaps and approach angles, and repair kits restore condition that affects both appearance and performance, with all three being limited resources that you resupply at cabins. Upgrades are a separate, permanent track: parts and tyres raise grip and durability and unlock harder terrain, while cosmetics sit entirely outside performance and are equipped at merchants and cabins. Pebbles exist as a collectible resource with three milestone achievements attached at 100, 1,000 and 2,000, though player discussion around a respec option means their exact long-term use should be treated as unconfirmed rather than settled.

Advantages

Separating recovery tools from permanent upgrades keeps both relevant: you always have a reason to carry consumables, and you always have a reason to spend on your truck. Because kits and planks are finite, choosing when to use them is a real decision rather than a formality, and the winch means a mistake is usually recoverable, which encourages the experimentation that makes the terrain interesting in the first place. Upgrades giving a fully modified vehicle its own achievement is a neat touch, because it gives the path a visible finish line. Cosmetics being performance-neutral is genuinely player-friendly, since looking the way you want never costs you capability.

Challenges

Finite repair kits and planks can turn a single bad decision into a long, slow trip back to a cabin, and if you are the only driver in the convoy carrying recovery gear the whole session can hinge on one person's supply. The upgrade path's location is spread across merchants and cabins rather than concentrated, so assembling a fully built truck takes real exploration, and there is no published list of exactly which parts exist. Pebbles are tracked with milestone achievements but their full purpose is not clearly documented, and player discussion around potential respec options should not be treated as confirmed behaviour.

Frequently Asked Questions

What is the winch actually for?+
The winch is your recovery tool: it pulls you out of water, up a ledge you cannot climb cleanly, or back onto the trail after a slide. In co-op it also lets you drag a stranded teammate onto solid ground. The practical trick is to anchor high rather than near, because a short pull from a low angle frequently leaves you sliding straight back into the same hole, which wastes the attempt entirely.
Should I use repair kits early or save them?+
Use them earlier than instinct suggests. Condition loss degrades performance gradually, so a truck that still drives can already be climbing badly, and that reduced capability is what causes the second, worse impact. Topping up at the first sign of damage keeps the vehicle in the range where it behaves predictably, and in co-op the same kit can be spent on a teammate doing the hardest lines.
Do upgrades or cosmetics affect how a truck performs?+
Only upgrades do. Parts and tyres improve grip and durability and genuinely change which terrain you can clear, and a fully upgraded vehicle carries its own achievement. Cosmetics such as colours, liveries, spare tyres and ladders are equipped at merchants and cabins and are purely visual, so you never need to trade appearance for capability. That separation is deliberate and worth relying on when planning a build.

Quick Tips

💡

Buy tyres before anything else. Grip is the upgrade that most visibly changes which trails are passable, and a modest truck on good rubber clears ground that a more powerful one on worn tyres simply fights with until it digs in and stops. Good rubber turns a road you were fighting into a road you simply drive, and it does so immediately.

💡

Anchor the winch as high as you can reach rather than at the closest solid point. A short pull from a low angle frequently drops you straight back into the hole you were escaping, which wastes the attempt and often damages the truck further. A winch line that holds on the first attempt is worth more than three attempts at the nearest convenient anchor.

💡

Carry one spare repair kit for the driver on the hardest line in a convoy. Recovery duty spreads the risk across the group, and a teammate who can patch someone else's truck mid-session is worth more than a slightly lighter load for everyone. Recovery duty is a role, not a favour, and a convoy that treats it that way finishes far more of a region.

💡

Use planks on the obstacle in front of you rather than on a marginal shortcut you could have driven around. Supply is limited per trip, and the plank you spend early is the one you will not have when a genuine gap stops the whole convoy. The plank you save for the real gap is the difference between continuing the route and turning the whole convoy around.

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